Digital Art: Part One


In recent years I think we have begun to see digital technology as part of life, like electricity and the automobile is now a common asset of life. Digital technology now has deeply infested human culture and human life; for those who are fully integrated within digital culture, there is no possible extrication of computers from life.  In art, as much as in any field, what once seemed radical quickly can become ossified into orthodoxy?

I use digital technology a lot in my work, although I didn’t initially start there it has been placed in front of me from the first stages of my life from television and video games; so it’s normal that art has taken  a step in that direction for me and other artists of my generation.

Computers were originally devised to calculate. But they are increasingly used to create. As a tool, the computer has saved me a lot of time and effort. Where the struggle starts is to get an end product that’s doesn’t reflect the same ideals of the computer itself. The Computer has a stale aura around it and when artist generally think of art created on the computer they think of dead images made without much artistic importance and lacking all the subtlety and variegation of a handmade artifacts. Computers operate on what can happen from its computing power but the mystery exposed in art is that what happens at all and more than what is possible to the artist, questioning the artist ability and proficiency to create art at all and if the art is the software more so even.

Digital communication encourages a superficial relationship with the real world: if a friendship is not working or a process is boring, an alternative is one click away. Digital technology in general has thrown into question the very nature of the body and the brain. For me, computers have enabled a body that’s not the body and a body without parts. Computers have allowed us to, through a particular externalization, extinguish and replace the human body.

Computers have grown into a powerful medium for enjoying, sharing, and creating art, music, and film. We are also continually exploring and expanding the computer’s potential to generate new works, redefining the very idea of creativity and testing the boundaries of what it means to be an artist.



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